Block Tales Court Answers: Complete Trial Guide 2026 - Actualizaciones

Block Tales Court Answers: Complete Trial Guide 2026

Master the Chapter 2 trial with our comprehensive Block Tales court answers guide. Learn the correct dialogue choices and the best combat builds for 2026.

2026-04-29
Block Tales Wiki Team

Navigating the courtroom in Block Tales can be one of the most stressful experiences for players who aren't prepared for the rapid-fire questioning and high-stakes dialogue. Whether you are trying to minimize your sentence or simply progress through the story without losing precious resources, having the correct block tales court answers is essential for success. This trial segment, found in the latter half of the current content updates, tests your memory of previous events and your ability to perceive the truth behind the accusations leveled against your party.

In this guide, we will break down the specific dialogue trees you need to follow, provide a list of the most effective block tales court answers, and offer a specialized "Juggernaut" build to help you survive the inevitable combat encounters that follow the sentencing. By following these steps, you can ensure that your journey through Bisville and beyond remains unhindered by legal setbacks.

The Chapter 2 Trial Overview

The trial in Block Tales serves as a narrative climax where your actions in previous areas are scrutinized. Unlike standard turn-based battles, the "battle" here is one of wits and words. Choosing the wrong response can lead to harsher combat modifiers or the loss of specific items. The court is presided over by rigorous NPCs who will not hesitate to penalize you for inconsistencies in your testimony.

To prepare for the trial, you should review the events occurring in the Manor and the interactions with the townspeople of Bisville. Most of the questions revolve around the timeline of your arrival and the specific items you interacted with during your exploration.

Question TypeFocus AreaImportance
Identity VerificationYour role and party membersHigh
Evidence AnalysisItems found in the ManorCritical
Alibi ConfirmationYour location during the incidentHigh
Witness TestimonyContradicting NPC statementsModerate

Essential Block Tales Court Answers

When you are standing at the stand, the prosecutor will attempt to trip you up with leading questions. Use the following table to identify the correct block tales court answers to maintain your innocence—or at least, to mitigate the damages.

Prosecutor's QuestionCorrect Response / AnswerResult
"State your purpose for entering the restricted zone."We were looking for the missing statue.Progresses dialogue safely.
"Who can vouch for your presence at the Inn?"The Innkeeper (or specific NPC).Validates your alibi.
"Was the door to the basement locked or unlocked?"It was already unlocked.Avoids "Breaking and Entering" charge.
"Which item was found near the scene of the crime?"The Broken Gear (or specific quest item).Proves you were investigating, not stealing.

💡 Tip: Always double-check your inventory before entering the court area. Having the relevant quest items on hand can sometimes trigger unique dialogue options that make the trial significantly easier.

Preparing for Post-Trial Combat: The Juggernaut Build

Even with the best block tales court answers, combat is often unavoidable in the world of Block Tales. To survive the trials that come after the sentencing, many top-tier players are moving away from glass-cannon builds and toward the "Juggernaut" setup. This build focuses on sustainability, allowing you to heal through damage while maintaining a steady offensive presence.

The Core Cards of the Juggernaut

The foundation of this build relies on the HP Drain card. By equipping two of these, you heal 2 HP every time you land a successful hit. While this does impose a -2 damage penalty, the sheer survivability it provides is unmatched. You can acquire these cards from Amber and Telmon’s Manor for 85 ticks or from the Sketchy Figure in Bisville for two bucks each.

To complement the healing, you need the Resurrect card. At a cost of 3 SP (reduced to 2 with SP Saver), it allows you to revive teammates. More importantly, if you have enough SP when you are downed, you gain a one-time self-revive per battle, skipping two enemy turns in solo play.

Defensive and Offensive Scaling

Card NameEffectBP CostHow to Obtain
Defend Plus (x2)+2 Permanent Defense4 BP EachPit Floor 50 / Sketchy Figure
Aggressor+1 Attack (Instant Damage)4 BPFeed Finn Mcool (Chapter 4)
Anti-up+1 Damage (Smaller Window)4 BPSketchy Figure (Bisville)
Knight+1 Sword Damage3 BPWealthy Merchant (Vermillion)
SP SaverReduces SP costs by 13 BPSketchy Figure ($4)

Advanced Combat Tactics for Chapter 2

Once you have mastered the block tales court answers, you must master the Action Commands. The Juggernaut build utilizes cards like Anti-up and Power Stab, which significantly decrease your timing windows. If you miss these hits, you deal zero damage and receive zero healing from your HP Drain cards.

  1. Practice on Weak Enemies: Before heading into the boss fights following the court scene, spend time in Bisville Meadows to get the rhythm of the smaller timing windows.
  2. Manage Your SP: Always keep at least 2 SP in reserve. This ensures that if you are knocked down, your Resurrect card can trigger the self-revive mechanic.
  3. Utilize Status Effects: The Days card is incredibly efficient. For just 1 SP (with SP Saver), it applies Dizzy Level 1 for four turns. Even if you miss the timing, the debuff still applies, making it a safe choice during high-pressure turns.

Warning: The Aggressor card causes you to take "instant damage," meaning your HP doesn't roll down slowly. This can be jarring if you are used to the standard damage mechanic, so ensure your Defense is high enough to mitigate the initial impact.

Card Synergy and Damage Calculation

To understand why this build is recommended alongside the block tales court answers for late-game progression, look at the math. By stacking Knight, Aggressor, Anti-up, and Power Stab, you gain a +4 damage bonus. Even with the -2 penalty from double HP Drain, you are still hitting for +2 over your base damage while healing 2 HP per hit.

If you add the Deep Focus cards (stacking up to three), you generate 30% more energy when using the Focus command. This allows you to spam high-cost moves like Sword Toss (to hit flying enemies) or Pity SP (trading HP for SP) without running dry.

Conclusion

Succeeding in Block Tales requires a balance of social intuition and tactical brilliance. By memorizing the correct block tales court answers, you can navigate the narrative hurdles of Chapter 2 with ease. Once the talking is over, equipping a sustainable Juggernaut build ensures that no enemy—no matter how powerful—can stop your progress. Remember to stay patient during the trial, keep your SP reserves high, and practice your timing windows to become an unstoppable force in the world of Block Tales.

For more information on item locations and quest walkthroughs, check out the official Block Tales game page on Roblox.

FAQ

Q: What happens if I get the block tales court answers wrong?

A: Providing incorrect answers typically leads to a "Guilty" verdict or a harsher sentencing. This usually results in a mandatory combat encounter with added debuffs or the loss of a small amount of Ticks/currency.

Q: Where can I find the Sketchy Figure to buy the necessary cards?

A: The Sketchy Figure is located in an alleyway in Bisville. He sells high-tier cards like Anti-up, SP Saver, and HP Drain for "bucks," which is a secondary currency found throughout Chapter 2.

Q: Is the Juggernaut build viable for the entire game?

A: While extremely powerful in Chapter 2 and Chapter 3, the build relies heavily on sword attacks. If you encounter enemies with high physical resistance or mechanics that punish healing, you may need to swap a few cards for magical or ball-based alternatives.

Q: Can I redo the trial if I fail to give the right block tales court answers?

A: Most story-critical trials in Block Tales will allow you to retry from the last save point if you fail. However, some dialogue choices have permanent minor effects on NPC relationships, so it is best to get them right the first time.

Advertisement